![]() ![]() "As much as there's been a focus on creating the right game, it's also about having the right workflow and the right process, and working with the right people," Nesbitt said. This meant bringing Alto's Adventure to Android and Windows, ensuring it was compatible with new hardware and software updates, and listening to player feedback to improve the game. This is one reason it took three years - and one high-profile delay - for Alto's Odyssey to see the light of day: Developers were busy supporting the game they had already launched. Cymet joined Team Alto (the group within Snowman that's dedicated to this particular franchise) after the launch of Alto's Adventure but before Nesbitt and the crew added a consequence-free Zen Mode in June 2016. ![]() The Snowman team has flourished since 2015, and the studio now acts as a quasi-publisher for other independent developers, collaborating on projects like Where Cards Fall with Los Angeles studio The Game Band. "And that's because we really wanted to pursue a feeling that was more natural to us." "The big elephant in the room is, this game's taking quite a long time to release since the first one came out," producer Eli Cymet said. This week, they got their wish as Alto's Odyssey landed in the App Store for $4.99. ![]() It's been three years since Alto's Adventure debuted on mobile devices, which means it's been about three years since players have been asking Snowman about a sequel. ![]()
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